以下是一个简单的示例,展示了如何在 CPaneDialog 类中处理 WM_LBUTTONDOWN 消息:
// YourPaneDialog.h
#pragma once
#include "afxwin.h"
class YourPaneDialog : public CPaneDialog
{
DECLARE_DYNAMIC(YourPaneDialog)
public:
YourPaneDialog(CWnd* pParent = NULL);
virtual ~YourPaneDialog();
// Dialog Data
enum { IDD = IDD_YOUR_PANE_DIALOG };
protected:
virtual void DoDataExchange(CDataExchange* pDX);
virtual BOOL OnInitDialog();
DECLARE_MESSAGE_MAP()
public:
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
};
// YourPaneDialog.cpp
#include "YourPaneDialog.h"
IMPLEMENT_DYNAMIC(YourPaneDialog, CPaneDialog)
YourPaneDialog::YourPaneDialog(CWnd* pParent /*=NULL*/)
: CPaneDialog(YourPaneDialog::IDD, pParent)
{
}
YourPaneDialog::~YourPaneDialog()
{
}
void YourPaneDialog::DoDataExchange(CDataExchange* pDX)
{
CPaneDialog::DoDataExchange(pDX);
}
BOOL YourPaneDialog::OnInitDialog()
{
CPaneDialog::OnInitDialog();
// 初始化代码
return TRUE;
}
BEGIN_MESSAGE_MAP(YourPaneDialog, CPaneDialog)
ON_WM_LBUTTONDOWN()
END_MESSAGE_MAP()
void YourPaneDialog::OnLButtonDown(UINT nFlags, CPoint point)
{
// 处理鼠标左键按下的逻辑
// 在这里添加您的代码
CPaneDialog::OnLButtonDown(nFlags, point);
}
请确保将上述代码适应您的实际情况,并在 OnLButtonDown 方法中添加您希望执行的逻辑。在资源编辑器中创建对应的对话框资源(IDD_YOUR_PANE_DIALOG)以及必要的控件。
转载请注明出处:http://www.zyzy.cn/article/detail/21691/MFC/CPaneDialog