以下是 PackagePathType 枚举的定义:
typedef enum PACKAGE_PATH_TYPE {
PACKAGE_PATH_TYPE_INVALID,
PACKAGE_PATH_TYPE_APPX,
PACKAGE_PATH_TYPE_BUNDLE,
PACKAGE_PATH_TYPE_RESOURCES,
PACKAGE_PATH_TYPE_RESOURCES_LOCALIZED,
PACKAGE_PATH_TYPE_TEMPORARY,
PACKAGE_PATH_TYPE_CUSTOM,
PACKAGE_PATH_TYPE_EMBEDDED,
PACKAGE_PATH_TYPE_BUNDLE_INTERNET_CACHE,
PACKAGE_PATH_TYPE_APPLICATION_STATE
} PACKAGE_PATH_TYPE;
枚举值说明:
- PACKAGE_PATH_TYPE_INVALID: 无效的路径类型。
- PACKAGE_PATH_TYPE_APPX: 应用程序包的主路径。
- PACKAGE_PATH_TYPE_BUNDLE: 捆绑包路径。
- PACKAGE_PATH_TYPE_RESOURCES: 资源文件夹路径。
- PACKAGE_PATH_TYPE_RESOURCES_LOCALIZED: 本地化的资源文件夹路径。
- PACKAGE_PATH_TYPE_TEMPORARY: 临时文件夹路径。
- PACKAGE_PATH_TYPE_CUSTOM: 自定义路径。
- PACKAGE_PATH_TYPE_EMBEDDED: 嵌入的文件路径。
- PACKAGE_PATH_TYPE_BUNDLE_INTERNET_CACHE: 捆绑包的 Internet 缓存路径。
- PACKAGE_PATH_TYPE_APPLICATION_STATE: 应用程序状态路径。
使用示例:
#include <windows.h>
#include <appmodel.h>
int main() {
PACKAGE_PATH_TYPE pathType = PACKAGE_PATH_TYPE_INVALID;
// 获取应用程序包的路径类型
if (GetPackagePathType(NULL, PACKAGE_INFORMATION_BASIC, &pathType) == ERROR_SUCCESS) {
switch (pathType) {
case PACKAGE_PATH_TYPE_APPX:
wprintf(L"The path is the main path of the app package.\n");
break;
case PACKAGE_PATH_TYPE_BUNDLE:
wprintf(L"The path is for the bundle.\n");
break;
case PACKAGE_PATH_TYPE_RESOURCES:
wprintf(L"The path is for the resources.\n");
break;
// ... 其他类型
default:
wprintf(L"Unknown path type.\n");
break;
}
}
return 0;
}
请注意,使用这些枚举时,你需要在代码中包含相应的头文件,并且在编译时链接相应的库。
转载请注明出处:http://www.zyzy.cn/article/detail/23849/Win32 API/Appmodel.h/PackagePathType