在Win32 API的Direct3D 12中,D3D12_PIPELINE_STATE_SUBOBJECT_TYPE 枚举是用于描述管线状态(pipeline state)子对象的类型的枚举。这个枚举定义了不同类型的子对象,每个子对象对应于管线状态的不同方面。

以下是该枚举的定义:
typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE {
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
  D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID,
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;

这个枚举定义了许多不同的子对象类型,每个类型对应于管线状态中的不同组件。例如,D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE 表示根签名(root signature)子对象,D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS 表示顶点着色器(vertex shader)子对象,以此类推。

在创建管线状态时,您将使用这些子对象类型来指定所需的管线状态配置。


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