以下是 D3D12_DEBUG_FEATURE 枚举的定义:
typedef enum D3D12_DEBUG_FEATURE
{
D3D12_DEBUG_FEATURE_NONE,
D3D12_DEBUG_FEATURE_ALLOW_RASTERIZER_ORDERING,
D3D12_DEBUG_FEATURE_DISABLE_STATE_OBJECT,
D3D12_DEBUG_FEATURE_DISABLE_SHADER_VISIBILITY,
D3D12_DEBUG_FEATURE_DISABLE_BUILT_IN_SHADER_EXTENSIONS,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES,
D3D12_DEBUG_FEATURE_DISABLE_SHADER_SPEC_MIN_PRECISION,
D3D12_DEBUG_FEATURE_ALLOW_BIND_FLAGS_FROM_RESOURCE_DESC,
D3D12_DEBUG_FEATURE_DISABLE_UAV_LOGIC_OPS,
D3D12_DEBUG_FEATURE_DISABLE_ALL_SECURITY_WARNINGS,
D3D12_DEBUG_FEATURE_DISABLE_DEPRECATION,
D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZATION,
D3D12_DEBUG_FEATURE_ENABLE_RETIREMENT_NOTIFICATIONS,
D3D12_DEBUG_FEATURE_DISABLE_HW_PROTECTED_MEMORY,
} D3D12_DEBUG_FEATURE;
枚举值包括:
- D3D12_DEBUG_FEATURE_NONE:不启用任何调试特性。
- D3D12_DEBUG_FEATURE_ALLOW_RASTERIZER_ORDERING:允许光栅化器的顺序排序。
- D3D12_DEBUG_FEATURE_DISABLE_STATE_OBJECT:禁用状态对象。
- D3D12_DEBUG_FEATURE_DISABLE_SHADER_VISIBILITY:禁用着色器可见性。
- D3D12_DEBUG_FEATURE_DISABLE_BUILT_IN_SHADER_EXTENSIONS:禁用内置着色器扩展。
- D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZED_BUNDLES:禁用虚拟化束。
- D3D12_DEBUG_FEATURE_DISABLE_SHADER_SPEC_MIN_PRECISION:禁用着色器规范的最小精度。
- D3D12_DEBUG_FEATURE_ALLOW_BIND_FLAGS_FROM_RESOURCE_DESC:允许从资源描述中绑定标志。
- D3D12_DEBUG_FEATURE_DISABLE_UAV_LOGIC_OPS:禁用 UAV 逻辑操作。
- D3D12_DEBUG_FEATURE_DISABLE_ALL_SECURITY_WARNINGS:禁用所有安全警告。
- D3D12_DEBUG_FEATURE_DISABLE_DEPRECATION:禁用弃用。
- D3D12_DEBUG_FEATURE_DISABLE_VIRTUALIZATION:禁用虚拟化。
- D3D12_DEBUG_FEATURE_ENABLE_RETIREMENT_NOTIFICATIONS:启用退役通知。
- D3D12_DEBUG_FEATURE_DISABLE_HW_PROTECTED_MEMORY:禁用硬件保护内存。
这些调试特性用于在调试期间配置 Direct3D 12 的行为。你可以使用 ID3D12DebugDevice2::SetDebugParameter 方法或 ID3D12DebugCommandList1::SetDebugParameter 方法来设置这些特性。
请注意,这些调试设置主要用于开发和调试目的,不应该在生产环境中启用。在发布应用程序之前,请确保禁用这些调试设置。同样,这些信息可能随着时间的推移而有所变化,建议查阅最新的 Microsoft 文档以获取详细信息。
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