XMVECTOR XM_CALLCONV XMQuaternionConjugate(FXMVECTOR Q);
这里的 FXMVECTOR 是 const XMVECTOR & 的缩写,表示一个四维矢量。XMVECTOR 类型通常用于表示四元数。
函数接受一个参数 Q,即待计算共轭的四元数。它返回一个表示共轭的四元数。
以下是一个使用 XMQuaternionConjugate 函数的示例:
#include <DirectXMath.h>
#include <iostream>
using namespace DirectX;
int main() {
// Define a quaternion
XMVECTOR quaternion = XMQuaternionRotationRollPitchYaw(XMConvertToRadians(45.0f), 0.0f, 0.0f);
// Calculate the conjugate of the quaternion
XMVECTOR conjugateQuaternion = XMQuaternionConjugate(quaternion);
// Display the components of the original and conjugate quaternions
float originalX, originalY, originalZ, originalW;
XMStoreFloat4(&originalX, quaternion);
XMStoreFloat4(&originalY, XMVectorSwizzle<1, 1, 0, 0>(quaternion));
XMStoreFloat4(&originalZ, XMVectorSwizzle<2, 2, 2, 1>(quaternion));
XMStoreFloat4(&originalW, XMVectorSwizzle<3, 3, 3, 3>(quaternion));
float conjugateX, conjugateY, conjugateZ, conjugateW;
XMStoreFloat4(&conjugateX, conjugateQuaternion);
XMStoreFloat4(&conjugateY, XMVectorSwizzle<1, 1, 0, 0>(conjugateQuaternion));
XMStoreFloat4(&conjugateZ, XMVectorSwizzle<2, 2, 2, 1>(conjugateQuaternion));
XMStoreFloat4(&conjugateW, XMVectorSwizzle<3, 3, 3, 3>(conjugateQuaternion));
std::cout << "Original Quaternion: (" << originalX << ", " << originalY << ", " << originalZ << ", " << originalW << ")\n";
std::cout << "Conjugate Quaternion: (" << conjugateX << ", " << conjugateY << ", " << conjugateZ << ", " << conjugateW << ")\n";
return 0;
}
在这个例子中,我们定义了一个四元数,然后使用 XMQuaternionConjugate 函数计算了它的共轭。最后,我们提取了原始四元数和共轭四元数的分量并进行显示。
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